Mod Categories
This is the list of categories that can be used when defining a mod in the manifest.
If you need a new category or think an existing category should be split let us know with a GitHub issue.
| Category | Description |
|---|---|
| Asset Importing Tweaks | Improving Asset Importing |
| Audio | Enhancements and tweaks related to audio |
| Bug Workarounds | A mod cannot truly fix a bug, but we can work around it with an awful hack |
| Context Menu Tweaks | Messing around with the context menu |
| Dash Tweaks | Messing around with the dashboard |
| Developers | Lower-level functionality intended for “power users” |
| Hardware Integrations | Making unsupported hardware supported. This is some real technomancy. |
| Inspectors | Tweaking inspectors |
| Keybinds & Gestures | New ways to control the game |
| Libraries | No standalone behavior. Intended to be used by other mods. |
| LogiX | Tweaking LogiX |
| Memes | Why do people keep making these? |
| Misc | Things that don’t fit well into any category |
| Optimization | Make Neos do less work for similar results |
| Plugins | Not mods. Neos plugins require -LoadAssembly to work, and normally break multiplayer compatibility. |
| Technical Tweaks | Lower-level functionality intended for “power users” |
| Visual Tweaks | Changes how rendering works |
| Wizards | A user interface that presents a sequence of dialog boxes that lead the user through a series of well-defined steps |